Abna, in my experience there wasn't any increase in the rate of gold drops. I think it spiked for a bit as people started farming areas that weren't being farmed much before, but that's it. I think I ended up killing 250-300 enemies testing out HM last night and I got 3 junk golds, 1 purple, 4 blues, a lock pick, and a white book (and the average GP drop was about 100). In other words roughly the same or a little worse than if I was soloing trolls for a few hours.
Lyra, I think you've forgotten one type in your post - the casual player who farms for gold because he wants a nice armor suit or wants to be able to buy a "common" max weapon or shield. For example a 15>50 long sword will run you roughly 10K... Some other max items like staves are a bit cheaper at 3K-5K so long as you don't mind the skin as much. So long as he casually plays through the campaign, he might be able to afford it after a 1.5K armor, maybe not.
This game seems to be getting more and more restrictive. I have played from the beginning and wouldn't have NEARLY the cash I have now if I wasn't in the first round of pets where they were going for 90k each easily.
Gold isn't an easy thing to get in decent amounts as far as I can tell by playing casually (I go to college and have a life on the weekends). There are few ways to make money and the developers don't seem to want to give people options. There aren't even simple things like combining materials into something to sell to merchants because last time I checked you lose money on almost everything. Selling to players takes time so this is rarely an option for me, and I usually get crap drops 90% of the time.
I think they should give BETTER rewards than before and scale up by a certain percent based on how many people you have with you (like mentioned before). Simple positive reinforcement! I hoard money because I never know when I might want a new weapon or some armor, and there is no reason for me to group if I am getting 1/8th of the drops regardless on in I am by myself. Because of that I agree with :
Quote:
Originally Posted by clawofcrimson
is there ANY necessity in a video game... for many pvers the chance to get cool stuff is what makes or breaks a game.
I for one will wait until the dust settles and see how it pans out.... I'm still playing this game after many...many 'adjustments'
Why put stuff in a game if few people can have it? I want to be rewarded for playing the game and putting in effort, and I think stuff that costs 100k+ is ridiculous. I believe that a little freedom (like getting expanded storage) and having options makes games fun. Ninja Gaiden Black is a good example I think because it had parts of RPG/Action/Fighting/Puzzle games and you had an option on what you wanted to use in the way of Spells/Weapons/Combos/Consumables.
I hope they rewrite some rules for GW2 on what kind of experience they want people to have.
Did they play through all the missions and primary quests?
My experience in Factions is that assasin had 5k by the time she got off Shing Jea. I figure that prophecies would give you bigger loot since its much longer.
Yeah both did.
By the time you've bought weapons to keep up with Crystal Desert you're nearly flat broke. At least this is the way I found it after reaching droks. I reached the same point at droks my progess was halted for a long time because of two very important factors.
1. Top level armour. It aint easy for someone with no support and no farming to afford droks armour.
2. Extra attribute quests.
I reached droks without the cash to buy the armour, neither did either of the two guildies I got to droks. It aint that easy.
you may also recognize her style but i dont have the time to find her linkie.
Quote:
And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation? I mean, if you could in the past -- and if that wasn't intended or balanced -- does that mean it should be left for players to do so indefinitely? No criticism for farmers, not at all. But in a game built on strategy and teamwork, like Guild Wars, it simply doesn't seem to me that it's reasonable to ask to play the highest end content as a solo player.
it took them long enough but they finally said one player cant collect 8 players loot.
I fully agree with the change, but wish they'd done it a lot sooner. Let's take a look at some of the problems solo farming has caused:
1) People never or almost never form full groups for UW
2) Many people never or almost never play in groups, why would you when the rewards are better to solo?
3) Many skills (Protective bond anyone?) have been needlessly nerfed
4) Rampant inflation. Farmers can offer such high amounts of money for goods that they crowd out other players-or force them to farm themselves. Vicious cycle much?
5)PvE build innovation has never focused on group builds, as PvP has. Rather, it has searched for ways to succeed with the fewest amount of characters possible. This makes most PvErs suck at GW, and explains things like that mending wammo you just saw, or that stoneflesh tank you went right around in AB. Really good PvE players up until now were those who solo farmed most effectively- not those who worked best in a team.
6) Many areas, for example The Deep, must be designed to counter common solo builds, stagnating the game for normal players.
The pluses of soloing?
It's fun to get more crap than everyone else.
This whole situation would never had been a problem if Anet had just grown some balls and done this a couple years ago, before the PvE metagame became solo farming.
Personally I'm looking forward to farming with guildies. Having to do it alone to maximize profits was boring, and there's still heroes for when they aren't around.
I don't see how boosting everyone's drops to solo-8 would differ in the long run. The worth of everything you farm would drop dramatically due to increased supply, and you'd find yourself bringing henchies/pugs to speed up your kills enough to recoup the losses.
On the downside, picking up the odd collector item is going to be a bigger pain.
TBH, they ought to have "up-scaled" drops, not down scaled. The gold coins could have been downscaled, but drops shouldn't have been.
The situation at the moment is the drops are basically as if you had a full team (down-scale), while soloing.
If anything, the drops for partying should have been multiplied by the number of party members, so that partying is more attractive. In essence, having the drops like soloing.
Why? Because it would decrease the wealth disparity. Right now, people that farmed are sitting on their gold piles whining, while those that just started have no chance.
Last edited by LifeInfusion; Apr 21, 2007 at 04:57 AM // 04:57..
I have a small suggestion, which is somewhat concurrent with how skills work for heroes...
Allow any character access to any non-elite skill you've unlocked on your account. PvE AND PvP.
This would still maintain the validity of the Skill Hunter Titles, and allow new players a much more friendly way to build new characters, rather than spending hundreds of hours accumulating sufficient gold to unlock skills across several characters, they can unlock them on one, and all subsequent characters could access them.
I just think its funny that your Heroes can be better at the game than your current character until you've dumped 20+ hours or more on a specific character.
[edit] And add in a repeatable EPIC side quest series that at the end, you can select one piece of "prestige" armor. So if you do nothing but the quest series, for, say 6 to 10 hours, you could get a full set of Vabbi. Its not like having Vabbi armor makes you more effective in combat, same with Obsidian and other 15k armors. So if the mechanics are the same, and we want to reward co-op play, make the quests minimum to human players and heroes only, no henchmen. And make it so that the reward is customized for the player, not like the Hero armor remnants which can be traded.
Last edited by Kaleban; Apr 21, 2007 at 05:16 AM // 05:16..
I started playing this game a few months back, first thing I did was completed all three campaigns. Got some builds going, tried some RA battles, etc.
Just 2 weeks back I started farming. Started from Vermin, did decent. Did Hyas next, that was good. Vermin, Hydras never dropped much gold/rate items, but the rest of the stuff they dropped could either me merched or salvaged into crafting materials for selling. Well, thats all dead for me now.
I don't think I am skilled enough to do much in Hard Mode either where the drops are arguably better. I tried Chest Running in hard mode, I sucked at it.
Time to go back to Chest Running in Normal Mode.
And I was just getting excited about farming.
I think nerfs introduced specifically to make solo farming harder should be reverted now. Make the drop rates for enemies better e.g Hydras, Vermin, Griffons, etc.
Instead of cutting the incentives of doing solo farming, increase the incentives of grop farming - better gold drop rate, etc.
Do something so loot is better distributed amongst farming groups.
Make high-end Chests drop more gold items than purple grapes.
Last edited by kumarshah; Apr 21, 2007 at 05:34 AM // 05:34..
* Adjusted the following items so that they are now exempt from loot scaling:
o Skill Tomes
o Scrolls
o Dye
o Rare materials, such as Ectoplasm
o Gemstones from the Domain of Anguish
o All other rare (gold) items
o All unique (green) items
o Special event items
If you enjoyed soloing greens or doa gems, you can still solo - you might get way less merchable junk, but items that will drop will be more worth your time.
at first i did not think theres anything wrong with solo farming nor did I take concern with anet nerfing the solo farm thing until I read this thread on guru and did a few hours of solo farming with my elementalist, to think that all this time after thousands of hours spent playing GW I found out solo farming can actually make you rich, even with the nerf. and 5 skill points plus sunspears point as well. but the loots .... ermmm i wish i had not seen what other people had gotten... but i did,
as you can see, on post number 82 dated 10-20-2007, 08:30 PM see the loot here
and look at what I got a couple of days ago:
but i did got lucky on another run with almost the same amount of loot, i have one gold icy blade axe (the first run actually) On one occasion, I kill all the juvenile ouside sunspears great hall almost at the same time, they all drop but I think 1 left and you know what drops? one single juvenile termite leg..........
Last edited by pumpkin pie; Nov 06, 2007 at 07:27 AM // 07:27..
I am not big on hard mode farming as some are as I am old fashioned.It would be nice to go back to the glory days of May 05.This is when the AI did not scatter and loot scaling doesn't help either.I still think there is some sort of farming code .It would also be nice to the drop rate improved.This is for your casual to semi hardcore farmers.
It would also be nice to see running reverted back as well.